The makers of my favorite lighting design software, WYSIWYG, are releasing a new build to members this coming Tuesday, August 4, 2009. If you’ve never tried WYSIWYG for anything, I highly recommend just giving it a go for a week. Richard Cadena, who we all know and love, says that R24’s new features are “amazingly responsive.” Hell, R23’s features are still amazingly responsive!
Some notes on the new features that are included in R24:
- LED: New LED models use a point source to better represent a diode for LED fixtures and LED walls that look better and enhance overall efficiency and performance when dealing with all LEDs. New LED light sources and LED flare capability offer better representation in Shaded Views.
- Improvements in visualization: including enhanced beams, improved beam footprints and shadows.
- Inverse Square Law: A new upgrade in R24, it calculates accurate beam drop-off in visualization calculations.
- Colour temperature: Information from wysiwyg Libraries includes different bulb wattages to more accurately display the photometrics of different bulbs.
- Hot Spots: Hot spots add another aspect of realism to wysiwyg visualization. Formerly, uniform footprints are now distributed based on the photometric data of the fixture.
- For outdoor events: R24 introduces a time-of-day capability in Shaded Views. Use climatic or environmental conditions specific to the time, place and even weather, specific to an event’s geographical location anywhere around the world to test ideas and demonstrate work.
- Geometry Smoothing in OpenGL: This new shading technique delivers better-looking sets and people, plus a performance boost.
- CITP Protocol for Video: The new feature allows consoles supporting this protocol to stream video content across a network into wysiwyg to be displayed on a video screen or DL fixture.
- R24 also has more intuitive and logical Design Tools and an Improved Dongle Security System.
Go check out WYSIWYG Release 23, and read up on R24 as well. You won’t be disappointed. It’s been one of the best things that’s ever happened to my pre-viz work, ever.