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Weekly WYSIWYG: Importing Floorplans for Maximum Awesome

So I know it’s been a little while since WYSIWYG R23 has been released, but it’s never too late to show some of the pretty fantastic features that it’s packing.  I have a ton of these for you (as there are a ton to show) so I’m breaking them up into smaller posts.

The feature that has significantly made life a bit more simple for me as of the last couple of days is the ability to import an image file as a “floor plan.”  Once this image is in place and scaled (yeah, WYSIWYG scales it for you too), you can draw on top of the floor plan and use it as a map for creating a quick reference to either make a new drawing, copy on top of an old drawing, make some revisions to a drawing that your venue only has half a JPEG file for, or anything else you can come up with.  It’s awesome.  I am doing a show right now, as a matter of fact, that doesn’t have much information about their theatre, and they desperately need that information.  The scenic designer and I have been emailing back and forth with files that are from a non-standard CAD program, and once I was able to find a converter for those files to JPEG or BMP, I was able to pop the theatre into WYSIWYG, quickly 3D-up the plan, and *POW* – I have a working model of the theatre so I can light it.

I am all giggles about this – I have so many old drawings that would brighten the day of many a TD or production manager if they just had a CAD of their eleventy thousand year old hand-drawn blueprint of their venue.  Well thanks, Cast Lighting – DONE and DONE.

Adding the image file is cake – black forest cherry chocolate cake, mmm – and literally as easy as dropping the image in, measuring a line in the image, and telling WYG the length of that line.  Done.  I have to give thanks where thanks are due for this feature, because it saved me about two hours of trying to figure out an unscaled drawing.

A few pointers that I’ve noticed with this process:

  1. Your image needs to be no larger than 2048 x 2048 pixels.
  2. It’s best to crop to the outside edges of your walls before importing an image for the floorplan.  I mean that extra white space in your drawing should be cropped out –  when I dropped in a drawing that was about half of an E sized sheet, WYG wasn’t as happy with rescaling it as it was when I cropped the extra white space out.
  3. You need a bitmap (.BMP), jpeg (.JPG), gif (.GIF), png (.PNG), tiff (.TIFF), or targa (.TGA) image file to use the tool.

Okay, the first step is to click the FILE menu and choose to import floorplan:

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Once you click this option, you’re going to get a dialogue box asking you where that pesky image file of your floorplan lives – just a standard dialogue box.  Navigate to your image file and choose it.

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Once you’ve told WYSIWYG where that image file is hiding, it’s going to give you a brief description of what’s going to happen next.

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You’ll then see that image file.  This is a good example of cutting that extra white space out of the outsides of the image – anywhere on the outside edge of my venue’s walls has to go.  I left this one in here because…  well, because I forgot to take it out and took mine out later, but I thought this would be a good time to show that image with the white space and without.  Below is with the space:

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This is the image file without:

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Okay, back on track – once you drop the image in the drawing, you’ll need to zoom into the image and give WYSIWYG the gist of some lengths.  If, for example, you have a stage that is 40′-0″ wide, then you’ll move your crosshairs to point A and click (one side of the proscenium) and then at point B and click again (other side of the proscenium).  I had some hard measurements on my drawing, so I chose one.

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Once you’ve done the two clicks, WYSIWYG will say “hey drafter, how long’s that line, duder?  (or dudette, you know).  Enter in how long the distance is between your two clicks.

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VOILA – WYSIWYG has scaled that floorplan to the correct scale – which in WYG is 1:1 of course – you scale your paper after you’re finished drawing.  As you can see below, my 18′-2″ is 18′-2″!

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I hope this has been helpful – I have tons more to post!

The JimOnLight.com Podcast – Reminder for the Giveaway!

On Friday of this last week, I launched the JimOnLight.com Podcast – the first podcast features an interview with Gil Densham of Cast Lighting, the makers of WYSIWYG.  I’m dropping a reminder here because I want to make sure people enter for the big giveaway – two free licenses of Synthe-FX’s iPhone and ArtNet control platform, Luminair 1.5!  A $99.99 value, and I’ve got two for you!

Listen to the podcast – there are two questions that need answering in order to enter the contest.  Contact me through the contact form – do NOT, and I repeat, do NOT POST YOUR ANSWER in the comments!

Good luck!

The JimOnLight.com Podcast, Episode 1: Gil Densham of Cast Lighting

The first JimOnLight.com Podcast is ready! I had an interview with Cast Lighting‘s CEO Gilray Densham a few weeks ago, and we talked about WYSIWYG, Black Box, and some other exciting information. Please check it out!

I’m also giving away two free licenses of Synthe-FX’s software Luminair 1.5$99.99 each! In the podcast I asked two questions – contact me through the contact form with your answers, and a winner will be randomly selected from the group of correct answers! Good luck! The deadline for contest entries is Friday, April 24, 2009 by 11:59pm.

Let me make sure I’m clear about this – do not post the answers in the comments! Use the contact form!

R23 IS HERE!

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I just downloaded WYSIWYG R23 last week; I am now plugging my way through a few posts about the new features, but I can tell you that the new live viz tool is stunning.  Spectacular is another word that comes to mind.  They’re also knocking $800 off of the price of WYSIWYG Perform Unlimited, and WYSIWYG Design to Perform upgrade is $800 off list as well.  Times are tough, Gil and his people aren’t stupid.

New in R23:

Visualization (Shaded Views)

  • Improved Beam Footprints
  • Shadows
  • Hotspots
  • Video in Beams
  • Improved Smoke Controls
  • AVI Movie Creator

Lighting Design Tools

  • Footprint Focus
  • Fixture Point of View (POV)
  • Updates to Designer Tools
  • Ruler Tool

Security & Product Levels

  • AES Dongle Encryption
  • Dongle-less Background Render Manager
  • Dongle-less Console Viewer

Library

  • Sixty-five (65) new Fixtures
  • Two hundred seventy five (275) new Truss pieces
  • One hundred (100) new Gobos

Cast has a ton of screenshots for the new release – check them out here.  Also, go to Cast’s WYSIWYG page to get more info on getting R23.

Weekly WYSIWYG: The Concepts Function

When using the design functions or even just drafting in WYSIWYG, and whether or not I am hooked up to a console (which is usually the case), the Concepts function is one of the most powerful organization tools in the WYSIWYG software.  As simple of an item as the Concepts function is, it is something that saves me a lot of time when needing to edit multiple fixtures within a system or in the rig as a whole.

To put it simply, the Concepts function is just like using a console’s Groups function.  It allows you to select multiple fixtures in your rig for editing.

The concepts tool is located with the other shortcuts in the bottom left of your WYSIWYG window:

When you click the tool, you are given the space to work with – you can create a new concept by selecting the fixtures you want in a group in your rig, right clicking on the Concepts space and choosing “New Concept.”  You are given the choice to rename the concept, and I add as many concepts as I can think of, just like breaking up my rig to program.  If I could potentially foresee using a certain group of fixtures at a time, I add a concept to shorten my time.

For example, here’s the concept tool for a rig I’m working on:

I divide it up into as many possibilities as I can think of – this makes editing the rig very fast.  Let’s say I want to change the fixture type for a certain system of fixtures in the rig, or maybe just add an accessory, or any other small or large edit.  If I take a few moments to set up my concepts as I go, I save myself TONS of time during editing – I don’t have to individually select each fixture for editing, I just choose the associated concept.

I hope this helps – it’s a simple tool, but such a timesaver.

Weekly WYSIWYG: Scenes

A tool that I find extremely useful when drafting multiple views inside of WYSIWYG is the Scenes function.  The tool itself looks like this:

and the dialogue box associated with the Scenes function looks like this:

Basically, the Scenes tool is like layer management, and is used to put together groups of layers for different functions.  For example, when I am putting together a set of presentation drawings, I will have different scenes set up to control the look of views like longitudinal section, front elevation, and other views I feel are necessary for the drawing.  Being an AutoCAD user, layers are something that I use quite frequently, and my drawings are always divided so tightly into layers that managing a drawing is easy.  I typically draft with notes and items spread across all three axes – X, Y, and Z – that I need a way to quickly turn off certain layers to have custom views.

Check it out – try setting up some different scenes and find your own functionality with the tool.

Weekly WYSIWYG: The Background Rendering Manager

This week’s Weekly WYG is about a simple tool that is built with WYSIWYG, but one that has become so vital to me when doing renderings and pre-viz for shows – the Backgroup Rendering Manager.

When designing in WYSIWYG, you might find a look you’ve created is perfect for a digital rendering, so you start a rendering inside WYSIWYG, which might slow down the processing power for your machine.  To help with this, Cast has created a tool called the Background Rendering Manager – and it functions with or without WYSIWYG open.  It just renders, renders, and then renders some more, all in the background.  While I’m programming or creating a few looks inside of WYG, I simply send a render to the manager, which renders until it’s finished, and then lets me know.

Awesome.  Check out a screen capture of the Background Rendering Manager:

Weekly WYSIWYG: R23 is Coming!

If you’ve been following along, WYSIWYG R23 is coming soon – you’ve still got about a week to get 25% off the membership renewal rate (ends Jan 13, 2009), so act fast!

Some of the new tools and functions of the new release are quite spectacular.  I wanted to post a few screenshots here so that you had an idea of the badassery that R23 proves to be.

Is badassery a word?  It should be.

Beam Attenuation

Variable Focus in Colored Gobos

Variable Focus over Distance

Beam Hot Spotting

One of my new favorites:  Fixture POV Window!

Updated Designer Tools!

This is going to be a spectacular release.  I can’t wait to get my hands on it!

Weekly WYSIWYG: 25% Off Membership Renewals!

Right now through the close of business on January 13, 2009 WYSIWYG Members can renew for 25% off the regular price!  Folks, this is a good time to get WYSIWYG if you don’t have it.  It has changed the way I design shows.  I highly recommend it – and I have AutoCAD and Vectorworks 2008 as well as WYSIWYG R22.

From the site:

CAST Software recognizes the challenging nature of today’s economy and for the first time ever, we are offering a 25% discount off all wysiwyg Membership Renewals. But you must act quickly to take advantage of this limited time offer.

Now, more than ever, professionals like you need to make sure you have the tools to conduct your business efficiently and effectively and to power ahead of the creative curve. wysiwyg’s latest suite of products allow you to create even more lifelike photographic quality images to help you sell your ideas and win more contracts. Break -through enhancements such as new 3D beams with a more realistic look, stunning color mixing and animated smoke are just a few of the major improvements featured in R22.

Go here to get more info on this deal.  Email Michell Perez or call 1.416.597.2278 ext 221.