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Discodeine’s Awesome CGI Music Video from Pleix

pleix-discodeine

It’s been a crazy day of running around, trying to tie up some loose ends and get back on the road to Texas.  I can’t wait to take my Laura down to the heart of everything Entertainment Lighting!

Today has something awesome, peaceful, fun, and animated for you to enjoy!  Check out Discodeine‘s newest music video, a CGI and mo-cap adventure from the Paris-based digital artist community Pleix!

Discodeine – Aydin from pleix on Vimeo.

Lego Lighting Design: Foster the People

Sometimes people laugh and tease, “Daphne what have you NOT thought about lighting?” Well, I admit, I there is something… It never occurred to me I could be a concert lighting designer for Legos before. And having seen this video, I have no idea why not!  Dylan Woodley, the 17-year-old creator of this video made a spectacular concert lighting design for this stop motion lego phenomenon:

I especially love all of the references to the original music video’s lighting design. Dylan used lighting fixtures as visible set pieces like in the original video, starting from the first moment when drum hits and back light bumps align. He also references more subtle uses of lighting in the film below, particularly color. In the band’s music video, when the performance faces an audience for the first time, blues and purples are added to the lighting palette. Dylan also added a similar color scheme to the band’s lighting around 1 minute 30 seconds.  Check out the original music video below:

John Whitney’s “CATALOGUE” from 1961

There has been a lot of research going on over at the JimOnLight.com World HQ – lots of video research, moving picture content, and just general shifting image stuff.  The project will be monstrously enormous, to make up a modifier, but it’s all in good fun.

You have to see this – the video below is John Whitney‘s video, called “Catalogue,” from 1961.  Whitney was an animator who is considered by many to be the Father of Modern Computer Graphics.

Here’s another one, called Arabesque (from 1975):

Imagine something like this projected over a whole city…

Pandemic Studios Rumored to Close Today

When I was in grad school, I took this class called “Digital and Physical Light,” which was a grad seminar class between the lighting designers in the School of Theatre and the grads in the ACCAD (the Advanced Center for Computing and Design).  The ACCAD kids were the future of animation and digital lighting – Maya people, animators, etc – and it was interesting to see light from an animation side.  I gained a lot of respect for those digital lighters that semester.

The above rambling is relevant to the article because a bunch of animators and digital lighting designers are rumored to lose their jobs today – EA Games’ developer Pandemic Studios in LA is possibly laying off 200 people today.  This is in part to some cutbacks EA is having.  Isn’t it weird to read about light in video game news?!

EA just ponied up $300 million bucks to buy “social game developer” Playfish, a company that develops games for the iPhone, Android, and Facebook platforms.  Why they would do that seems fairly obvious, being that it’s a huge market and all.  James Riccitiello, EA’s CEO, said that “EA is performing well, with quality, sales and segment share up so far this year.  We are making tough calls to cut cost in targeted areas and investing more in our biggest games and digital businesses.”

It sucks that the holidays show up, and people lose their jobs.  It sucks any time of year that people lose their jobs – it just sucks even more for me when it’s cold out.  Thanksgiving and Christmas are around the corner.

You gotta love the economy.  I wonder how those Goldman Sachs bonuses are going to be this Christmas.

Thanks, Gamasutra.