Lady GaGa’s Brit Awards Performance

Okay, to be honest, I’ve not really heard much of her music until I saw this video.  Lady GaGa performed her tunes “Telephone” and “Dance in the Dark” at the Brit Awards recently.  It’s the one where she gave thanks to Alexander McQueen, the fashion designer who just passed away.

Al Gurdon (Super Bowl LD) designed the lighting for that performance, and Miguel Ribiero from PRG created the wysiwyg for the performance.  Gentlemen, what a kick-ass job you did.  Congratulations on that work.

Check this out:

WYSIWYG Wins A PLASA 2009 Award for Innovation!

plasa-wyg-innovation

Our beloved WYSIWYG won a PLASA Award for Innovation at Earl’s Court in London this last weekend – a well-deserved win for both Cast Lighting (and everyone who busts their rears there) and all of us WYSIWYG users.  WYSIWYG Release 24 has amazing real-time viz.  Amazing.  Render-quality amazing.  I am a fan after all, but I’ve used so many software suites over the years (from MiniCAD to Vectorworks to AutoCAD to SoftPlot to AGI32 to DiaLUX to Sketchup to you name it, I think I’ve used it), and as a lighting designer in no matter what genre of lighting, I still love my WYSIWYG.

From the PLASA Show website:

Cast Group of Companies, for the WYSIWYG R24. The plethora of LED display technology caused Cast to re-evaluate its design and visualisation software which has led to a significant redesign of the graphics engine and fixture attributes. It now allows the full visualisation of modern display technology including video and LED screens and their content.

From Entertainment Technology News:

From among 62 products entered, last night CAST Software walked away with a coveted PLASA09 Award for Innovation at Earls Court in London. The Award “recognises products which advance the industry by demonstrating a new style of thinking, improving technical practice, or taking a key step forward in terms of safety,” according to the Professional Lighting And Sound Association.

The Award was presented by Adam Afriyie MP, Shadow Minister for Innovation, Universities and Skills and was judged by a panel of eight independent judges drawn from across the industry. In making the Award, the judges explained: “the plethora of LED display technology caused CAST to re-evaluate its design and visualisation software which has led to a significant redesign of the graphics engine and fixture attributes. It now allows the full visualisation of modern display technology including video and LED screens and their content.”

Bruce Freeman, chairman of CAST Software and Gil Densham, president, accepted the Award at which time Freeman said, “WYSIWYG R24 is a total bottom-up rethink that delivers advances so revolutionary that they are ahead of the leading-edge! To assure that the system demands of the new features and visualisation in R24 are met with the same WYSIWYG speed and dependability, CAST designed and built a brand new proprietary engine. Now production professionals can model all the hottest new LED fixtures on a per diode basis and display them running in realtime. R24’s new visualisation incorporates the inverse square law feature and volumetric beams so WYSIWYG’s realtime Shaded View is really virtually real!”

Congratulations, Cast!

Setting Up Pixellage – Cat West’s Video

One of the people I follow on Twitter – a gal named Cat West – has published a video on using the Echo software to collage across pixelation luminaires (ie, StudioPix and ShowPix).  It’s a good video – please check it out!


Setting up Pixellage from Cat West on Vimeo.

Also, check out Cat’s blog at Console Trainer.  Thanks, Cat!

Weekly WYSIWYG: WYSIWYG and Hog 3 PC

If youi’re a Hog 3 user and a WYSIWYG user, you might already know this, but I just started using Hog 3 (being a lifetime Wholehog 2 guy, figuring it was time), and I do lots of pre-viz stuff offline.  As you’re setting up WYSIWYG Perform to connect to the virtual console, in this case, Hog 3 PC, you might notice that you’re only able to bind 4 DMX universes at a time to the Hog 3 PC through WYG.

This, at first, might seem like a real problem – especially if you’re using more than the alloted 4 bindable universes in Hog 3 PC.  For example, I’m designing a rig right now with 5 universe of DMX – my fifth universe has a bunch of VL3500 Spots on it.  So what do you do when you need to have to use more than the alloted 4 universes?  Simple – add another Hog 3 PC and connect!

So, you might recognize the image above as the patch screen on a Hog 3.  At the bottom I have my 8 VL3500’s patched into what appears to be a second DP-8000.  Yeah, that’s right.  A second DP-8000.  How this needs to work is that since WYSIWYG needs to bind four universes of 512 at a time, you have to add a second DP-8000 digitally to the mix.  SO:  universes 1-4 on the first DP stay labeled as 1-4, but universe 5 will appear as universe 1 on the second DP-8000.  Simple.

The next step is to add another DP-8000 in Hog 3 PC.  After clicking the “Patch @” key in the patch you’ll arrive at the Fixture Patch screen.  Once you’re there, click “Add” to add a second DP-8000.  Make sure that you number it 2, and that the first DP is number 1.  Click OK.

The way I have mine set up is that the first DP is using the first 4 universes, and the second DP is mapping the fifth universe to the first output on the second DP.  Confusing yet?  It’s not really.  I have my addresses labeled A-E in WYSIWYG, so 1-4 on DP1 are A-D, and E is on DP2’s first output.  Like below – this image below is DP2’s first output.

What you have to remember is that when you’re patching whichever fixtures you wanted in those universes above 4, you’ll need to make sure to select the second DP, like I have done here.  Only after you patch, obviously, will the data show up on the second DP.  The next step is to tell WYSIWYG that there are two DP’s.

Once you add your two “Wholehog III DP” devices in WYSIWYG, you need to bind to universes and number them.  Mine, just like in the patch, are labeled 1 and 2, with 1 being bound to universes A-D, and 2 being bound to universe E.

Here’s the second DP, numbered, bound, and ready to go.

As in the image above, once you have both of your DPs numbered and bound to universes in WYSIWYG, click each one and click “Connect.”  If you’ve done everything correctly, you should be right as rain and ready to go.  If stuff is still funky, check your settings on DPs in both WYSIWYG and Hog 3 PC, which is usually where the problem lies.

This is repeatable for more than ive universes as well.  If you were using 8 for example, A-D and E-H, A-d would still be on DP1 and E-H would be bound in DP2.  Easy as cake – no, it’s easy as pie.

Mmmm, pie.

Weekly WYSIWYG 1: R22 and the Amazing Enhanced Beamage

Editor’s note:  I’m going to be writing a weekly post on some attribute of WYSIWYG or news related to WYSIWYG in the coming year, maybe longer – but I haven’t set a specific day yet for the posts, so stay tuned.

I just bought a copy of WYSIWYG R22, and I discovered something very amazing when working on some pre-viz programming that blew me away:  atmospheric haze rendered in real time.  It’s the most awesome sight when you’re working in live mode and you’re able to have beams rendering with haze acting molecularly while you’re programming!  It’s called “enhanced mode,” and it’s available with release 22.

Seriously, check this out.  Here’s an image of WYSIWYG with the enhanced mode turned off:
(Click the image for higher res)

Now here’s the same image, with the enhanced beam mode turned on:
(Click the image for higher res)

That is fantastic.  There is also a setting in the “view options” menu choice (right click on the shaded view) to have the haze or atmospheric undulating around the visualization – actually moving like haze moves with the airflow.  It’s the box labeled “Animated” under the “Smoke” category.

You can also now control the brightness of the beam, the footprint that falls on the surface, and the lens flare of the beam, which is an excellent attribute to be able to control!